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Young Coders (Ages 12-16)
Build a strong foundation in computing with engaging, project-based learning. Students explore
fundamental programming concepts, problem-solving approaches, and digital
making through hands-on challenges across multiple tools and languages. This comprehensive course
introduces artificial intelligence concepts, machine learning basics, and real-world
AI projects that prepare students for the future of technology.
This pathway leads into our comprehensive GCSE and A-Level Computer Science preparation,
where learners consolidate knowledge with intensive exam-style practice, past paper analysis,
and deeper theory coverage. Students master advanced AI applications, machine learning algorithms,
and real-world tech projects while developing critical thinking skills essential for university
and future innovation careers.
3-Term Project-Based Curriculum
Term 1: Foundation & Programming Fundamentals
Building core computer science knowledge and Python programming skills
Module 1: Foundations of STEM & GCSE Computer Science
Topics:
- What STEM means in today's world
- GCSE Computer Science key areas (algorithms, programming, data, hardware, networking, cyber security, ethical issues)
- Problem-solving using computational thinking (decomposition, pattern recognition, abstraction, algorithms)
Learning Outcomes:
- Understand the STEM framework and its applications
- Explain key GCSE CS topics in simple terms
- Apply computational thinking to solve small problems
Creative Activities:
- Design a flowchart for a real-world process (e.g., making a sandwich, school timetable automation)
- Group quiz: Match STEM careers with technologies
Module 2: Python Programming (GCSE Focus)
Topics:
- Syntax & basics: variables, data types, input/output, operators
- Control structures: if-else, loops
- Data structures: lists, dictionaries, strings
- Functions & modular programming
- File handling basics
- GCSE-style programming challenges
Learning Outcomes:
- Write clean Python programs using GCSE exam-style questions
- Solve logic problems with loops and conditionals
- Use lists and dictionaries for structured data
Creative Activities:
- Build a text-based quiz game for GCSE revision
- Write a "Guess the Number" or "Rock, Paper, Scissors" game
- Mini data project: read and analyze a CSV file of student scores
Term 2: Web & App Development
Building interactive web experiences and mobile applications
Module 3: Web Development (Front-End Focus)
Topics:
- Introduction to the internet & how websites work
- HTML basics (structure, headings, paragraphs, images, links)
- CSS basics (colors, fonts, layouts, styling)
- JavaScript introduction (interactivity: buttons, events, DOM basics)
- Hosting a simple website (GitHub Pages or free hosting platforms)
Learning Outcomes:
- Design and structure a simple web page with HTML/CSS
- Add basic interactivity with JavaScript
- Publish a small personal webpage online
Creative Activities:
- Create a "GCSE Revision Website" with notes, quizzes, and tips
- Design a personal portfolio webpage
- Build a mini interactive webpage (e.g., digital flashcards)
Module 4: App Development
Topics:
- Understanding apps (native vs. web apps)
- Tools for beginners (MIT App Inventor, Thunkable, or Python Kivy)
- Designing user-friendly interfaces (UI/UX basics)
- Building a simple app (calculator, quiz app, or daily planner)
Learning Outcomes:
- Explain the difference between apps and websites
- Create a basic mobile app with a drag-and-drop or beginner-friendly framework
- Apply problem-solving to real-life needs
Creative Activities:
- Build a GCSE Formula Calculator app (Physics equations, Maths formulas)
- Make a "Habit Tracker" or "Daily Planner" app
- Group challenge: design an app that solves a school/community problem
Term 3: AI & Creative Projects
Exploring artificial intelligence and showcasing comprehensive STEM projects
Module 5: Introduction to Artificial Intelligence
Topics:
- What is AI? (History, Types: Narrow vs. General AI)
- AI in everyday life (recommendations, chatbots, self-driving cars)
- Machine Learning basics (training data, patterns, predictions)
- Hands-on intro: AI with Python libraries (e.g., simple chatbot with if-else or using a prebuilt ML tool like Teachable Machine)
Learning Outcomes:
- Explain AI concepts in GCSE-level language
- Understand ethical considerations of AI
- Build a simple rule-based AI program
Creative Activities:
- Create a chatbot that answers GCSE Computer Science revision questions
- Train an AI model (image classifier for objects, using Teachable Machine or similar tools)
Module 6: Creative Projects & Showcase
Topics:
- Combining Python, AI, Web, and Apps
- Teamwork & project management (agile sprints, roles: coder, designer, tester)
- Creativity in STEM (using coding for art, music, storytelling)
Learning Outcomes:
- Work collaboratively on a STEM project
- Present and explain technical solutions to non-technical audiences
- Build confidence in showcasing digital projects
Creative Activities:
- Hackathon-style project: "STEM for Good" – apps/websites that help solve real-world problems
- Create a digital art/music generator in Python
- Final showcase: students present projects (website, app, or AI tool)
Learning Outcomes
- Programming Mastery: Proficient in Python programming with GCSE-level competency
- Web Development Skills: Create interactive websites using HTML, CSS, and JavaScript
- AI Understanding: Grasp artificial intelligence concepts and build AI-powered projects
- App Development: Design and build mobile applications using modern tools
- Project Management: Plan, develop, and present comprehensive STEM projects
- Computational Thinking: Apply problem-solving approaches to real-world challenges
- Digital Citizenship: Understand ethical considerations in technology and AI
- Collaboration Skills: Work effectively in teams on complex projects
Assessment & Progression
- Project-Based Assessment: Each term culminates in major project showcases
- Progressive Complexity: Skills build systematically from basic to advanced concepts
- Portfolio Development: Students build a comprehensive portfolio of projects
- Peer Collaboration: Learn through team projects and peer presentations
- Real-World Application: Projects address real-world problems and challenges
- GCSE Preparation: Direct pathway to GCSE and A-Level Computer Science
Recommended ages: 11–18. Suitable for beginners and intermediates.
This course provides a comprehensive foundation for GCSE and A-Level Computer Science preparation.